how does that happen? [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Controller port: 2 [INFO] Shader log: Compiled [INFO] disabled [INFO] Controller port: 2 [INFO] [GL]: Default shader backend found: glsl. [INFO] Shader log: Compiled [INFO] Shaders: no parent-dir-specific preset found at /tmp/shaders/presets/blueMSX/MSX.cgp. [INFO] [GLSL]: Found GLSL vertex shader. I guess you load the content from mounted NAS (via samba?) [INFO] [Font]: Using font rendering backend: freetype. Switching the gfx plugin requires a content restart. [INFO] disabled Download Triforce Linux for free. [INFO] [EGL]: EGL version: 1.4 [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] Updating firmware status for: /tmp/cores/bluemsx_libretro.so on /storage/roms/FreeNAS/lakka/system This way we would see if updating the core fixes the crash, and if not, what causes it. [INFO] Shaders: no parent-dir-specific preset found at /tmp/shaders/presets/blueMSX/MSX-2.glslp. [INFO] Remaps: no core-specific remap found at /storage/remappings/blueMSX/blueMSX.rmp. [INFO] Redirecting save file to "/storage/savefiles/Confused (Europe).srm". [INFO] [udev]: Pad #0 (/dev/input/event2) supports 0 force feedback effects. [INFO] [GLSL]: Linking GLSL program. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] RetroPad (ID: 1) [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. Actually the horizon reicast alpha runs this a lot smoother without overclocking, but with massive grapics glitches. [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl]. [INFO] Redirecting savestate to "/storage/savestates/Confused (Europe).state". [INFO] Environ GET_VARIABLE bluemsx_vdp_synctype: [INFO] [Font]: Using font rendering backend: freetype. [INFO] arg #7: /storage/.config/retroarch/retroarch.cfg [INFO] ================================================= [INFO] Environ GET_VARIABLE bluemsx_vdp_synctype: [INFO] arg #2: -s [INFO] RetroKeyboard (ID: 3) [INFO] Shader log: Compiled You need to rebuild Lakka with DEBUG=yes to have debug symbols. [INFO] Environ GET_VARIABLE bluemsx_vdp_synctype: [INFO] [GLSL]: Found GLSL fragment shader. Make sure your bios is named correctly. [INFO] [EGL]: Current context: 0x1. [INFO] arg #2: -s [INFO] Threaded video stats: Frames pushed: 1638, Frames dropped: 0. [ERROR] Failed to load content. [INFO] [GL]: Default shader backend found: glsl. [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. try boot Lakka-Allwinner.Cubieboard2.arm-nightly-2019-11-04.img.gz and the same https://i.imgur.com/Av8piDF.jpg [ERROR] Failed to remove temporary file: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX/Confused (Europe).rom. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Redirecting savestate to "/storage/savestates/Metal Gear (Europe).state". [WARN] [udev]: Full-screen pointer won't be available. [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] arg #3: /storage/savefiles [INFO] Redirecting savestate to "/storage/savestates/Metal Gear (Europe).state". [INFO] [EGL]: Current context: 0x1. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Remaps: remap directory: /storage/remappings [INFO] disabled You're saying on the previous Lakka of Reicast they worked? [INFO] [Video]: Found display server: null @Nousjadeul-Ger I am afraid if you install to the HDD again, it will be wiped before the install. [INFO] Environ SET_CONTROLLER_INFO. [INFO] arg #4: -S [INFO] SRAM will not be saved. This also requires a content restart. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [Joypad]: Found joypad driver: "udev". Thanks for pointing this out. Built: Apr 3 2018 [INFO] Shaders: no core-specific preset found at /tmp/shaders/presets/blueMSX/blueMSX.glslp. [INFO] [Video]: Video @ fullscreen Just noticed there was a new release of lakka so I installed it but with the same result. So, reboot the panic node and when kernel countdown timer comes up, hit a key and scroll down and select an older kernel, hit "Enter" key to boot int They have worked with previous versions of Lakka but the latest is not functioning. [INFO] Compiled against API: 1 [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] Loading history file: [/storage/.config/retroarch/content_favorites.lpl]. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Querying EGL extension: KHR_image => exists [INFO] [Font]: Using font rendering backend: freetype. [INFO] Redirecting savestate to "/storage/savestates/Confused (Europe).state". [INFO] Redirecting save file to "/storage/savefiles/Confused (Europe).srm". [INFO] [GLSL]: Linking GLSL program. [INFO] Environ GET_VARIABLE bluemsx_cartmapper: [INFO] Shader log: Compiled [INFO] Remaps: no game-specific remap found at /storage/remappings/blueMSX/Antarctic Adventure (Europe).rmp. [INFO] Environ GET_VARIABLE bluemsx_msxtype: [INFO] === Build ======================================= [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg [INFO] Shader log: Compiled [INFO] Redirecting save file to "/storage/savefiles/Metal Gear (Europe).srm". [INFO] Environ GET_VARIABLE bluemsx_nospritelimits: [INFO] [Font]: Using font rendering backend: freetype. Also, enabling Hardware Shared Context in the advanced core settings does not help. [INFO] Auto [INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg [INFO] [GLSL]: Found GLSL fragment shader. If I try to load a core, what I've noticed is that it shows the Quick Menu option before I even try to load content. After reboot the system become panic as shown in the below snap and failed to load the operating system: Let’s fix it. I tried the latest nightly build (20190516) and I'm still experiencing the same issue. [INFO] [GLSL]: Found GLSL fragment shader. Any ideas? [INFO] [GLSL]: Linking GLSL program. [INFO] Found shader "/tmp/shaders/nearest.glslp" [INFO] [GLSL]: Linking GLSL program. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. "failed to load content". [INFO] Environ GET_VARIABLE bluemsx_msxtype: [INFO] [GLSL]: Linking GLSL program. Lakka-LibreELEC. [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl]. ScummVM game not adding or launching from .scummvm file. [ERROR] Failed to load content. The problem is that some Cores are not working: I've found out that GameCube (Dolphin) and PSP (PPSSPP) cores are failing to load, the Lakka is restarting when I try to load any their content. [WARN] [GL]: Stock GLSL shaders will be used. In yellow it states at the top "Video Info: Intel Open Source Technology Center, Mesa DRI Intel(R) Ha..." and it cuts off. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. GUI gives me "Failed to load content", and CLI (SSH with verbose option) gives me different messages depending on which emulator, but always related to not being able to load emulator or ROM. [INFO] Auto [INFO] [GLSL]: Found GLSL vertex shader. Capabilities: NEON VFPv3 VFPv4 [INFO] Environ GET_VARIABLE bluemsx_ym2413_enable: [INFO] RetroPad Keyboard Map (ID: 513) [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] RetroArch 1.7.1 (Git 29a057ac98) [INFO] [overrides] no core-specific overrides found at /storage/.config/retroarch/config/blueMSX/blueMSX.cfg. [INFO] [EGL]: eglSwapInterval(1) [INFO] [GLSL]: Found GLSL fragment shader. [INFO] arg #9: /tmp/cores/bluemsx_libretro.so They will start appearing at http://nightly.builds.lakka.tv/2019-05-23/ once they are finished (2-3 hrs for each target/device, as I could not reuse the existing build folders - the DEBUG flag is just not enough to trigger the recompilation of a package). [INFO] arg #1: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX-2/Metal Gear (Europe).zip [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Redirecting save file to "/storage/savefiles/Metal Gear (Europe).srm". [INFO] [GL]: Loaded 1 program(s). [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] arg #7: /storage/.config/retroarch/retroarch.cfg [INFO] disabled [INFO] Remaps: no core-specific remap found at /storage/remappings/blueMSX/blueMSX.rmp. [INFO] [LED]: LED driver = 'null' 0x2984f0 [INFO] [EGL]: EGL version: 1.4 [INFO] Compiled against API: 1 You can open the cue file with a text editor like notepad make sure the file name matches. [INFO] [Video]: Video @ fullscreen I've downloaded a giant pack of BIOS when installing, but I don't know if … [INFO] Remaps: remap directory: /storage/remappings [INFO] Version of libretro API: 1 In both cases in the logs there is a suspicious line: open /dev/snd/seq failed: No such file or directory. [INFO] Found shader "/tmp/shaders/bilinear.glslp" [INFO] [overrides] no game-specific overrides found at /storage/.config/retroarch/config/blueMSX/Confused (Europe).cfg. [INFO] Using content: /storage/roms/MSX/Antarctic Adventure (Europe).rom. [INFO] ALSA: Buffer size: 1536 frames [INFO] Version: 1.7.1 [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl" [INFO] Version of libretro API: 1 Have a question about this project? The problem is that some Cores are not working: I've found out that GameCube (Dolphin) and PSP (PPSSPP) cores are failing to load, the Lakka is restarting when I try to load any their content. [INFO] === Build ======================================= [INFO] RetroPad (ID: 1) [INFO] Shader log: Compiled [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. The text was updated successfully, but these errors were encountered: I believe that this log line is about missing MIDI driver, it's not relevant to your error. [INFO] [GLSL]: Linking GLSL program. Will check the PSP later though. [INFO] Shader log: Compiled Then successful messages [ok] but does not load into the UI. [INFO] Shaders: no core-specific preset found at /tmp/shaders/presets/blueMSX/blueMSX.glslp. [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] Environ GET_VARIABLE bluemsx_cartmapper: [INFO] [GLSL]: Found GLSL fragment shader. [INFO] RetroArch 1.7.1 (Git 29a057ac98) Ive been trying to make Yaba Sanshiro core working, but no matter what i do (no matter what bios i use) i cant seem to load it, ive tried to do YabaSanshiro_standalone that you need to launch from Hekate and it all works fine, but here... i only get "failed to load content" [INFO] Written to playlist file: /storage/playlists/Microsoft - MSX2.lpl [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] Shader log: Compiled [INFO] Saved core options file to "/storage/.config/retroarch/retroarch-core-options.cfg" RetroArch is a modular program that runs emulators and games within its framework as if they … Hey all, been trying to load many copres with this Failed to Load Content. [INFO] Auto privacy statement. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl]. [INFO] [GLSL]: Found GLSL fragment shader. There were some other minor bugs, but that's how it happens. [INFO] arg #1: /storage/roms/MSX-2/Metal Gear (Europe).rom [INFO] Shader log: Compiled [INFO] Shader log: Compiled [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Metal Gear (Europe).cgp. Indeed, the fs size is above 700 Mbytes (for i386). [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Linking GLSL program. [INFO] Shader log: Compiled For the Midi issue, we will have to enable it as some cores need it. [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Antarctic Adventure (Europe).cgp. When requesting help with a Lakka issue, please try to include: A description of the problem; The hardware that you are using; A system log recorded when the problem occurs (if possible) along with any other logs that are relevant; The name of the libretro core used; The version of Lakka you are using; Introduction to Lakka logs [INFO] [EGL]: Current context: 0x1. [INFO] Environ GET_LOG_INTERFACE. [INFO] [LED]: LED driver = 'null' 0x2984f0 But I'm having the hardest time connecting via SSH with Putty on windows 10. [INFO] Redirecting save file to "/storage/savefiles/Antarctic Adventure (Europe).srm". [INFO] Shaders: no core-specific preset found at /tmp/shaders/presets/blueMSX/blueMSX.glslp. One of the following happens: When I click "Load Content" and go to downloads, nothing. 1. roms- ROMs, films, music, and other content 2. savefiles 3. savestates- ‘quicksave’ states, as opposed to savefiles 4. screenshots 5. shaders- to override shaders 6. system- to store BIOSes 7. update- copy update files here to update Lakka 8. playlists- to access the playlists 9. joypad- joypad a… [INFO] [Shader driver]: Using GLSL shader backend. You can increase the internal and external resolution of the games in the core options. Eternal Ring is one that I tried and failed to work no matter what version of Lakka OS. [INFO] Loading history file: [/storage/.config/retroarch/content_favorites.lpl]. [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl]. [INFO] arg #0: retroarch [INFO] Controller port: 2 Built: Apr 3 2018 https://docs.libretro.com/library/beetle_psx_hw/. To add I've added a few Dreamcast and Gamecube games and I get system freezes each time. [INFO] [udev]: Pad #0 (/dev/input/event2) supports 0 force feedback effects. [INFO] Redirecting savestate to "/storage/savestates/Antarctic Adventure (Europe).state". Choose a core that matches the type of content you just added – like Beetle PSX HW for Playstation games, a MAME variant for arcades, Frodo or Vice for Commodore 64 titles, etc. Okay, nice! [INFO] Environ GET_VARIABLE bluemsx_overscan: [INFO] RetroKeyboard (ID: 3) [INFO] Shader log: Compiled Did you enable SSH in the Settings -> Services menu? [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [Autoconf]: 0 profiles found. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [GLSL]: Linking GLSL program. [INFO] Shader log: Compiled [INFO] Shaders: no parent-dir-specific preset found at /tmp/shaders/presets/blueMSX/MSX-2.cgp. [INFO] Shader log: Compiled [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Antarctic Adventure (Europe).glslp. [INFO] Shader log: Compiled [INFO] [GL]: Using 4 textures. @natinusala I modified the nightlies job to include the debug flags and started new builds for all targets. [INFO] Shader log: Compiled [INFO] ALSA: Buffer size: 1536 frames [INFO] arg #1: /storage/roms/MSX/Antarctic Adventure (Europe).rom [INFO] enabled Just in case it's needed, [INFO] [Video]: Starting threaded video driver ... [INFO] OFF Can now confirm they run fine. [INFO] arg #4: -S I installed the 5/23 build on a flash drive and I'm able to boot into it. [INFO] arg #8: -v [INFO] Found shader "/tmp/shaders/stock.glsl" [INFO] Controller port: 1 [INFO] [GLSL]: Linking GLSL program. Choose “Load Archive With Core” [INFO] [GLSL]: Linking GLSL program. [INFO] Git: 29a057ac98 [INFO] [GLSL]: Found GLSL vertex shader. In the left column, you should see a Network icon: Unfold this Network icon, and see if Lakka … [INFO] [Autoconf]: 0 profiles found. [INFO] [GL]: Default shader backend found: glsl. [INFO] ================================================= [INFO] Loading dynamic libretro core from: "/tmp/cores/bluemsx_libretro.so" [INFO] Shader log: Compiled [INFO] [udev]: Keyboard #0 (/dev/input/event0). Huh, for x86_64 the 768 Mbytes were not enough, so I created image with 1 Gbyte boot-partition (overkill, I know, probably extra 10-100 Mbytes would be enough). [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] SRAM will not be saved. [INFO] [Video]: Graphics driver did not initialize an input driver. 2. level 1. bossying. The only reason i have had the core not work is [INFO] RetroKeyboard (ID: 3) [INFO] Shaders: preset directory: /tmp/shaders/presets [INFO] arg #6: -c [INFO] Environ SET_CONTROLLER_INFO. I’m used to the “Load Content” in Lakka to load the games directly from their directories, which is working best for me for CD based Games. [INFO] ALSA: Buffer size: 1536 frames [INFO] Redirecting save file to "/storage/savefiles/Metal Gear (Europe).srm". [INFO] OFF [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] [Video]: Graphics driver did not initialize an input driver. [INFO] [GL]: Using resolution 1920x1080 I increased the SYSTEM_SIZE (distributions/Lakka/options) to 768 (Mbytes). [INFO] RetroPad (ID: 1) [INFO] Found shader "/tmp/shaders/nearest.glslp" I tried with both vulkan an gl. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Version: 1.7.1 [INFO] Found shader "/tmp/shaders/stock.glsl" [INFO] Redirecting savestate to "/storage/savestates/Metal Gear (Europe).state". [INFO] Found shader "/tmp/shaders/nearest.glslp" [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [udev]: Keyboard #0 (/dev/input/event0). You don’t have to change anything else – click OK and that’s it. [INFO] Found shader "/tmp/shaders/stock.glsl" [INFO] [Font]: Using font rendering backend: freetype. [INFO] [GL]: Using resolution 1920x1080 [INFO] Redirecting savestate to "/storage/savestates/Antarctic Adventure (Europe).state". Just took the time to re-install the older Lakka and Naomi games still failed to load content. With Dreamcast I just get a black screen and nothing else. OK, so let's say I somehow get the storage folder to initialize. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. [INFO] [GL]: Using 4 textures. [INFO] Controller port: 1 [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Redirecting savestate to "/storage/savestates/Metal Gear (Europe).state". [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Metal Gear (Europe).glslp. You signed in with another tab or window. [INFO] Environ GET_VARIABLE bluemsx_msxtype: The audio is present in some other cores (NES, SNES, Genesis), so it's not a hardware problem. Be careful though, the debug flag for the whole system doubles the size of the SYSTEM squashfs image, and it will probably be too large to fit in the FAT32 partition. Are the cue and bin files named the same. [INFO] Shader log: Compiled [INFO] [Shader driver]: Using GLSL shader backend. [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] [GLSL]: Linking GLSL program. Lakka failing to load cores because of segmentation fault. [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl" [INFO] Shader log: Compiled PSPPPP seems to have troubles with framerates and lagging now, … [INFO] arg #6: -c I have to press the power button each time to get out of it and shut down. to your account. [INFO] [Autoconf]: no profiles found for 8Bitdo NES30 Pro (11720/14368). Are you sure? [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Confused (Europe).cgp. [INFO] Shaders: preset directory: /tmp/shaders/presets [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl]. I'm using Lakka 2.2.2 x64 version on the x64 PC. [INFO] [GL]: Found GL context: videocore [INFO] [GLSL]: Found GLSL vertex shader. Also, I checked on the ubuntu live-cd and the ppsspp runs fine with the opengl backend, so the issue is not the hardware. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shaders: no parent-dir-specific preset found at /tmp/shaders/presets/blueMSX/MSX-2.cgp. [INFO] Auto [INFO] ================================================= [ERROR] Failed to remove temporary file: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX-2/Metal Gear (Europe).rom. [INFO] Shader log: Compiled [INFO] Redirecting savestate to "/storage/savestates/Confused (Europe).state". [INFO] [GLSL]: Found GLSL fragment shader. [ERROR] Failed to remove temporary file: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX-2/Metal Gear (Europe).rom. [INFO] Redirecting save file to "/storage/savefiles/Antarctic Adventure (Europe).srm". These thumbnail packs are recommended for most users and can be installed in two ways: Option A: Download those packs to a host PC and then copy the contents of the pack into your Lakka system’s Thumbnails directory. [INFO] [EGL] Falling back to eglGetDisplay [INFO] [udev]: Plugged pad: 8Bitdo NES30 Pro (11720:14368) on port #0. [INFO] Remaps: no game-specific remap found at /storage/remappings/blueMSX/Metal Gear (Europe).rmp. Anyways, the issue still exist with "content" instead of "rom", Lakka-RPi2.arm-2.1-devel-20180402004820-r28168-g3c449c9d4 on my Raspberry pi 3. [INFO] Environ SET_VARIABLES. [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Metal Gear (Europe).glslp. Attempting to pick a suitable driver. [INFO] Shader log: Compiled [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] [GLSL]: Found GLSL vertex shader. They're arcade games made by Sega, they come in .zip format. Anyone had more luck? [INFO] Shader log: Compiled There are issues with sound not playing on certain cores as well. [INFO] Version of libretro API: 1 Implementation will load it on its own. [INFO] arg #0: retroarch [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Using content: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX/Confused (Europe).zip. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Found shader "/tmp/shaders/bilinear.glslp" [INFO] Shaders: no core-specific preset found at /tmp/shaders/presets/blueMSX/blueMSX.cgp. [INFO] RetroPad (ID: 1) [INFO] [GL]: Version: OpenGL ES 2.0. I also enabled it during boot by typing in 'live SSH'. 4. Sign in [INFO] [Audio]: Set audio input rate to: 29970.03 Hz. [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl" [INFO] [GLSL]: Linking GLSL program. [INFO] [udev]: Plugged pad: 8Bitdo NES30 Pro (11720:14368) on port #0. [INFO] Environ GET_VARIABLE bluemsx_ym2413_enable: [INFO] RetroKeyboard (ID: 3) [INFO] RetroPad (ID: 1) I love the ease of use, simplicity, and power of all three of these distros and wanted to combine them into an easy to use setup. - AFAIK there is an issue with loading ZIP files from mounted samba share, maybe this is related. [INFO] [GLSL]: Found GLSL fragment shader. I did and confirmed that it was on before accessing the ethernet IP address from Information. [INFO] Shader log: Compiled http://nightly.builds.lakka.tv/2019-05-23/, http://nightly.builds.lakka.tv/2019-05-23/Generic.x86_64/. [INFO] Auto [INFO] Environ SET_CONTROLLER_INFO. [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Metal Gear (Europe).cgp. [INFO] Shader log: Compiled [INFO] Shader log: Compiled [INFO] [overrides] no game-specific overrides found at /storage/.config/retroarch/config/blueMSX/Antarctic Adventure (Europe).cfg. can I make such an image? [INFO] Using content: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX-2/Metal Gear (Europe).zip. [INFO] Git: 29a057ac98 [INFO] Shader log: Compiled You no longer have to disable widgets altogether if you don’t like any one of the widget UI elements, you can now just opt to disable the widget that you don’t like. [INFO] Shader log: Compiled Attempting to pick a suitable driver. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] Content loading skipped. [INFO] Threaded video stats: Frames pushed: 1106, Frames dropped: 0. [INFO] Redirecting save file to "/storage/savefiles/Metal Gear (Europe).srm". [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl]. [INFO] RetroPad (ID: 1) [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. Your Lakka Box and your Computer must be connected to the same Network.